4 years of professional experience building distributed real-time systems and backend simulation tools. Specialized in multi-threaded architecture, system integration, and performance-critical applications.
I'm a passionate Software Developer with 4 years of professional experience in C++ development, specializing in building distributed real-time systems and backend simulation tools for the automotive industry. My work at Continental Automotive involved developing critical components for ADAS radar sensor simulation, implementing multi-threaded architectures, and creating robust automated testing pipelines.
Beyond my professional work, I have a strong passion for building complete applications from scratch. I've developed custom game engines with OpenGL, created desktop productivity tools, and built full-featured games with complex systems including AI, crafting mechanics, and procedural generation. These projects demonstrate my ability to architect, design, and implement complete software solutions independently.
Continental Automotive
October 2022 - July 2025
Continental Automotive
October 2021 - September 2022
C++17 | SDL2 | ImGui
Complete 2D game engine built from scratch featuring a custom OpenGL 4.6 renderer, component-based architecture, sprite animation state machine, and camera system. Includes live scene editor with ImGui and real-time debugging tools. Demonstrates low-level graphics programming, memory management, and engine architecture design.
Electron | JavaScript | HTML/CSS | SQLite
Desktop application for automatic application usage tracking with real-time statistics, session history, productivity analytics, and goal tracking. Features multi-platform support, SQLite database integration, and responsive Steam-inspired UI. Demonstrates full-stack development and systems integration.
Unity | C# | Aseprite
Complete farming simulation game inspired by Stardew Valley. Implemented inventory systems, NPC dialogue trees with branching conversations, crafting mechanics, crop growth simulation, and dynamic NPC schedules. Created all pixel art assets by hand in Aseprite. Features complex game systems including quests, skills, combat, and save/load functionality.
Python 3.12 | Telegram API | Raspberry Pi | SQLite
Python Telegram bots using web scrapers for real-time cryptocurrency tracking. Integrates CoinMarketCap and Binance APIs for market data, price alerts, and portfolio management. Deployed on Raspberry Pi 4 running Linux for 24/7 operation.
Politehnica University of Timișoara
2022 - 2024
Advanced coursework in software architecture, research methodologies, and system design. Specialized in C/C++, Python, and backend development. Completed projects in automation, simulations, and distributed systems.
Politehnica University of Timișoara
2019 - 2022
Strong foundation in algorithms, data structures, and system programming. Developed applications using databases, C/C++, C#, JavaScript, .NET, and Unity. Participated in collaborative software development projects.
I'm currently available for full-time positions in backend development, systems programming, simulation, or graphics programming. Feel free to reach out!